I get a lot of questions about how we do this project. I’m going to start with describing the process in this post and am already preparing a follow up about the actual development. Comments and questions about our process are most welcome, but if it’s something about the development you might be better off wait for that post. That being said, here’s how we do it, the process part.
Our cycle (re)starts on Thursdays. Each Thursday before lunch we meet our customer to make sure we're on the right track. Since we have decided on two week iterations, every second Thursday we first have a sprint demo and then (re)prioritize all remaining stories in the backlog. The other Thursday we just discuss issues from the first half of the iteration and status of other ongoing tasks - i.e. stuff that people outside the team are doing. That may be setting up the production servers in the customers’ environment for example.
On the sprint ends we have a retrospective where the whole team, except the customer, get together and discuss the sprint. At first we had it before the customer meeting with the demo, but we always had to rush it in the end to get done before the customer came. Once we invited the customer to join or retrospective, but since the involvement during sprints is so low the customer didn't have much to say. Hence we decided we'd keep doing without and moved the retrospective to after lunch. The time before the customer arrives we now use to prepare for the demo.
The next step in the process is the task breakdown of the top prioritized stories. We get the whole team together and the Interaction Designer, who has somewhat the role of the on-site customer, will walk us through the stories and show the prototype. We take the the stories one-by-one and after the walkthrough we break down the story to tasks. When the breakdown is complete we play Planning Poker to estimate each task in measure of days, with half a day being the lowest estimate. Tasks a lot smaller than that we try to merge together.
When we had the retrospective before lunch we had task breakdown after lunch. I felt we needed some more slack to really end the first sprint before starting a new one though, so that was another reason for changing the meeting calendar. As we moved the retrospective to the after lunch slot, we now break down the stories on Friday after our daily standup meeting. I feel that it gives us a lot better rhythm. That also leaves some air on Thursdays to execute some ideas from the retrospective and deal with some technical debt.
Speaking of the daily standup we have it each morning at 9.15 except for Mondays, when we have a general meeting for the entire company at that time, and have our standup after that. We have all done Scrum before and have learned to value the daily standup meeting a lot. That’s about all we took from Scrum that doesn’t exist in XP though, except maybe the role Board Master that we invented to have some responsibility for our Kanban board.
We have the standup meeting in front of the Kanban board. Our board now has the columns Selected, Development, Test and Done, where the Development column is split into three sub columns - In progress, Trash and Ready for Test. The trash column is the only addition from our original board. It is used for collecting all tasks before they are all done. When all tasks are done we will move the story card to Ready for Test and the trashcan can be emptied.
Showing posts with label On-site customer. Show all posts
Showing posts with label On-site customer. Show all posts
Tuesday, February 9, 2010
Friday, October 9, 2009
Writing User Stories
As the first task doing XP we've started writing user stories for our project. We've decided to use the “As a , I want so that ” story template after reading this post by Mike Cohn. We consider the so-that clause required though, since we think it ads a alot of value to think about why we do things - we have allready removed one of the features we had planned after challenging it with that question.
Yes, we have planned features. Actually the entire project is planned up front, which is another challenge for this project. It was preceded by a pre-study and the picture about what should be done is pretty clear to us allready. Our interaction designer and our project manager have spent alot of time with the customer to get this picture, which we know is not very XP-like. The good thing is that these two internal persons have so good understanding about the product that they can act as the on-site customer that we can't have for real.
Yes, we have planned features. Actually the entire project is planned up front, which is another challenge for this project. It was preceded by a pre-study and the picture about what should be done is pretty clear to us allready. Our interaction designer and our project manager have spent alot of time with the customer to get this picture, which we know is not very XP-like. The good thing is that these two internal persons have so good understanding about the product that they can act as the on-site customer that we can't have for real.
Cannonball into XP
A few weeks ago we were finally granted to use eXtreme Programming on a new project. It's a web application with a fair amount of business functionality. We have decided for the Cannonball-approach as Kent Beck refers to in his paper “Getting Started with XP”.
We both have some initial understanding about XP and have been anxious to try it out, but haven’t had support until now. We have experience from some of the practices, but not all, and have spent the first few weeks reading up on more details, like Extreme Programming Explained (Kent Beck) and Scrum and XP from the trenches (Henrik Kniberg).
Currently we use continuous integration on all projects already, and as senior developers we have plenty of experience with refactoring. We have used the Scrum process, and thereby Stories and Iterations amongst other things. Tommy have also been experimenting with TDD for a couple of years.
As for our concerns, none of us have done much pair programming or automated acceptance tests before. Another issue is our organization at Creuna which does not map directly to XP. Being consultants having an on site customer can be difficult for example.
Commenting this post we would love to get your input on how you started with XP. Also, during this project, don't hesitate to give us comments how you would solve similar problems.
Labels:
Acceptance Testing,
On-site customer,
Organization,
Pair Programming,
Scrum,
TDD
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